Research Projects
My current and past research projects include:
Leadership & Collaboration in Online Animation Communities
We’re studying how people meet up and work together in online communities like Newgrounds to produce animated movies and games, focusing on the challenges for leaders and the role of technological support.
Digital Improvisation
We’re working with local theater companies to study how improvisers think, how we can model it, and what the implications may be for understanding human creativity and improving artificial intelligence.
Specialized Tools for Wikipedia Editors
We’re building ProveIt, a web-based tool that helps improve the reliability of Wikipedia articles by making it easier for people to add and edit references to source materials.
Online Collaboration for Citizen Scientists
We built and evaluated Pathfinder, an online environment where citizen scientists can explore, discuss, and analyze the data they collect using lightweight tools for structured argumentation.
Serious Games for Audio Transcription
We built and evaluated an online puzzle game called Audio Puzzler that produces highly accurate, time-stamped transcriptions of audio files as a byproduct of play.
Authorship in Online Video Remixing Communities
We interviewed people who remix and mash up videos in Yahoo!'s Jumpcut online community to understand how their views on authorship and the technology of video remixing websites affected their creative practices.
Serious Games for Virtual Team Building
We built and evaluated three collaborative games in the 3D virtual world Second Life to see if members of real-world virtual teams who played them together experienced greater trust and group cohesion.
User-Generated Content & Tourism
We built and evaluated RevisiTour, a Flickr API-based system that allows tourists to visualize their path through the Georgia Aquarium, synchronize the photos they took with the exhibits they visited, and share their experience with others.